Call for Papers

About the conference

IC4E 2021 Conference brings together researchers, academicians as well as industrial professionals from all over the world.
The conference provides opportunities for the delegates to exchange new ideas and application experiences face to face to establish business or research relations and to find global partners for future collaboration.
Accepted papers will be published.

The topic includes but not limited to:

e-Education:
Systems, Design and Technologies
Practices and cases in e-education
Systems and technologies in e-education
Applications and integration of e-education
e-learning evaluation and content
Campus information systems
e-learning technologies, standards and systems
Mobile learning
Computer-aided assessments
Knowledge management
Virtual learning environments
Multimedia in e-learning
Marketing and promoting e-learning
Social benefits of e-learning
Organization learning
Technology adoption and diffusion of e-learning
Other relative topics

e-Learning:
Systems, Design and Technologies
e-Learning platforms
portals and Virtual learning
environments
Course design
Emerging and best practices
Partnerships in e-Learning
Evaluation of e-Learning
Cross-cultural
education
e-Learning strategies
Social benefits of e-Learning
e-Learning effectiveness and outcomes
Web-based learning
Academic participation and freedom
Learner autonomy
Security and confidentiality
Self-learning integrated methodology
Ambient intelligence
Assertive and assistive educational technology
Computer-aided assessment
Learning content management systems
AV-communication and other media
Digital classrooms
Blended learning
Collaborative online learning
Content repositories
Data envelopment analysis
Metadata standards
Ontologies
Pedagogical models
Needs analysis
other relative topics e-Commerce
Business-to-business e-commerce
Business-to-consumer e-commerce
E-government, policy and law
Business/Enterprise Architectures
Mobile and pervasive commerce
Electronic Markets and Multiagent Systems
Semantic Web ontologies, rules and services
Digital goods and products
e-Negotiations, auctioning and contracting
B2B, B2C, and C2C models
Agent-mediated e-Commerce
e-Marketplaces, e-Hubs, and portals
Pervasive technologies for eCommerce
Dynamic pricing models
P2P-computing for e-Commerce
e-Payment systems
e-Commerce content management
Consumer protection in eCommerce
User behaviour modelling

e-Business
Innovative business models
Enterprise application integration
Business process re-engineering
Virtual enterprises and virtual markets
Supply, demand, and value chains
Virtual organizations and coalitions
Customer relationship management
e-Collaboration and e-Services
Inter-organizational systems
Future work environments for e-Business
Business process integration
e-Work
Inter-workflow
Mobile business

e-Service
Web Services, Grid Services and Service-Oriented Computing
Semantic Web And Ontology
Web Intelligence, Agents and Personalization
Pervasive, Mobile and Peer-to-Peer Computing Technologies
Context-Aware, Location-based and Autonomous Computing
Security, Privacy, Trust and Reputation for e/m-Services
Payment Technologies for e/m-Services
Middleware for e/m-Services